This is my current home console collection, separated in the console generation it belongs to.

In the video game industry, the market for home video game consoles has frequently been segmented into generations, grouping consoles that are considered to have shared in a competitive marketspace. Since the first home consoles in 1972, there have been nine defined home console generations.
A new console generation typically has occurred approximately every five years, though more recent generations have had extended periods due to the use of console revisions rather than completely new designs. Not all home consoles are defined as part of these generations; only those considered to be significant competitive consoles are classed into generations, and systems such as microconsoles are often omitted from these generations.

I have have no consoles from the first generation of home consoles at the moment. So I will start at the second generation.

Consoles – 2nd Generation (1976-1992)

The second generation of games consoles was a period of innovation and competition in the video game industry from 1976 to 1992. Some of the notable platforms of this era were the Fairchild Channel F, Atari 2600, Intellivision, Odyssey 2, and ColecoVision. These consoles used microprocessors, cartridges, and improved graphics and sound to bring arcade-style games to the home.
Some of the popular games of this generation were Space Invaders, Pac-Man, Donkey Kong, and Pitfall. However, the market also suffered from over-saturation, low-quality games, and the rise of personal computers, leading to the video game crash of 1983.

Please select system for more info and photos.