James Bond 007: Agent Under Fire – Nintendo Gamecube (2002)
James Bond 007: Agent Under Fire features an original standalone narrative independent of any specific film, where MI6 agent James Bond must thwart a global biotech conspiracy orchestrated by the villainous Nigel Bloch and Malprave Industries involving high-profile human cloning. The gameplay is primarily built as a fast-paced, arcade-style first-person shooter, seamlessly mixing classic gunplay with a variety of specialized MI6 gadgets—like the Q-Claw grappling hook and laser-emitting Q-Phone—alongside dedicated, rail-style vehicle driving levels featuring the iconic Aston Martin DB7. Outside of the single-player campaign, the GameCube version was highly regarded for its frantic four-player local split-screen multiplayer mode, which offered extensive customization, including low-gravity physics and jetpack modifiers. Upon release, the game garnered generally positive reviews, with critics praising its smooth 60 frames-per-second performance on the GameCube hardware, diverse level design, and robust multiplayer options, though it received minor criticism for its relatively short single-player campaign length and a lack of depth in its AI enemy behaviour.
| Game | Box | Manual | Number | Price |
| #2329 | £4.80 | |||
| COMPLETE | ||||
Mario Power Tennis – Nintendo Gamecube (2004)
Mario Power Tennis injects the franchise’s signature chaotic energy into a sports sim, offering a lighthearted narrative told through iconic, humorous opening and closing cinematics where Wario and Waluigi team up with Bowser to sabotage the tournament after being humiliated by Mario and Luigi. The core gameplay builds on standard tennis mechanics with top spins, slices, and lobs, but stands out by introducing flashy, character-specific “Power Shots”—split into Offensive moves that blast opponents backward and Defensive moves that rescue out-of-reach balls—alongside hazard-filled “Gimmick Courts” themed around classic Mushroom Kingdom locales and creative, minigame-heavy “Power Tournaments.” The game received widespread critical acclaim upon release, with praise heavily directed at its stellar multiplayer fun, vibrant animations, fluid controls, and sheer variety of content, though minor criticisms were aimed at the unskippable Power Shot cutscenes that could occasionally disrupt the flow of frantic rallies.
| Game | Box | Manual | Number | Price |
| #2330 | £16.00 | |||
| COMPLETE | ||||
Mario Smash Football – Nintendo Gamecube (2005)
Mario Smash Football (known as Super Mario Strikers in North America) is a fast-paced, arcade-style sports game released for the Nintendo GameCube in 2005. Eschewing any traditional narrative or plot line, the game’s simple premise focuses entirely on the friendly yet intense rivalry of the Mushroom Kingdom as iconic characters form five-a-side teams to compete in aggressive tournament cup battles. The gameplay completely throws out the professional football rulebook—eliminating fouls, offsides, and out-of-bounds lines—and encourages players to brutally slam opponents into an electrified perimeter fence, utilize classic Mario Kart items like red shells and banana peels, and charge up high-flying “Super Strikes” to blast two-point goals past a robotic Kritter goalkeeper. Upon release, the game received generally favourable reviews, earning high praise for its fluid, addictive multiplayer action, grittier-than-usual art style, and pure pick-up-and-play accessibility. However, it faced some criticism from reviewers for a relatively shallow single-player offering, a small character roster, and a lack of depth in its standalone gameplay modes.
| Game | Box | Manual | Number | Price |
| #2331 | £20.00 | |||
| COMPLETE | ||||
NBA 2K3 – Nintendo Gamecube (2002)
NBA 2K3 on the Nintendo GameCube is a highly regarded sports simulation title that marked a pivotal moment in the series by introducing Sega’s newly acquired, broadcast-style ESPN presentation. Because it is a traditional sports title from the early 2000s, the game does not feature a narrative-driven “story mode” like modern entries; instead, the core experience is anchored by an incredibly deep Franchise mode that allows players to take on the front-office role of a General Manager to draft rosters, manage team chemistry, and simulate multi-season campaigns, alongside a street basketball mode and classic tournament brackets. Gameplay shifts away from the fast-paced, arcade-like mechanics of its predecessors in favour of a strictly realistic, physics-driven simulation of basketball, introducing tactical logic that requires players to run authentic half-court plays, master a new dual-crossover dribble mechanic, and physically dive out of bounds to save loose balls. Upon its release, NBA 2K3 received highly favourable reviews from critics, who praised its meticulously detailed player models—complete with real-time sweating animations—and its deep custom AI sliders that allowed purists to fine-tune on-court logic, though the GameCube version drew minor criticisms for its heavily compressed audio commentary, occasional framerate stutters during replays, and a lack of the online multiplayer functionality found on its Xbox counterpart.
| Game | Box | Manual | Number | Price |
| #2332 | £6.40 | |||
| COMPLETE | ||||
Starfox Adventures – Nintendo Gamecube (2002)
Released in 2002 as Rare’s final game for a Nintendo home console, Star Fox Adventures on the Nintendo GameCube represents a major genre shift for the franchise, famously originating as an independent project called Dinosaur Planet before being retooled with the Star Fox license. The story follows Fox McCloud as he is dispatched to the fractured world of Sauria (Sauria Island) to restore its missing SpellStones, rescue a mysterious fox named Krystal, and stop the tyrannical General Scales from destroying the planet, all while uncovering a deeper plot involving his old rival Andross. Deviating from the series’ signature on-rails space combat—which is relegated to brief Arwing transit segments between areas—the gameplay unfolds as a third-person, action-adventure heavily inspired by The Legend of Zelda: Ocarina of Time, focusing on puzzles, environmental exploration, and real-time staff combat alongside a small dinosaur companion named Prince Tricky. Upon release, the game received generally positive reviews and was widely praised for its breath-taking graphical fidelity, impressive fur shading effects, and rich world design, though it polarized long-time fans and critics who felt its repetitive combat and formulaic item-collecting strayed too far from the traditional high-flying action of the Star Fox series.
| Game | Box | Manual | Number | Price |
| #2333 | £20.00 | |||
| COMPLETE | ||||
Warioware inc: Mega Party Game$! – Nintendo Gamecube (2003)
WarioWare, Inc.: Mega Party Games! on the Nintendo GameCube is a chaotic, multiplayer-focused reimagining of the franchise’s debut Game Boy Advance title, featuring an absurd narrative where Wario and his eccentric friends from Diamond City attempt to strike it rich by developing a series of rapid-fire video games. The core gameplay revolves around “microgames”—bizarre, five-second tasks that demand immediate reflex reactions, such as catching a falling stick, dodging obstacles, or picking a nose—but drastically shifts the original’s single-player focus into the living room with 16 distinct multiplayer modes supporting up to four players. These modes inject hilarious party dynamics into the microgame formula, forcing players to play microgames while their opponents actively obscure the TV screen, or competing in a frantic survival game where players must pop each other’s balloons. Upon its release, the game received generally favourable reviews, with critics universally praising its frantic, side-splitting multiplayer gameplay and its status as a premier couch-party title, though it faced minor criticism for relying almost entirely on recycled assets and microgames from the GBA version rather than offering a truly brand-new sequel.
| Game | Box | Manual | Number | Price |
| #2334 | £16.00 | |||
| COMPLETE | ||||


































































