Donkey Kong – Nintendo Game Boy (1994)

Donkey Kong for the Nintendo Game Boy (often called Donkey Kong ’94) begins as a seemingly straightforward port of the original 1981 arcade classic, but quickly transforms into a massive, genre-defining puzzle-platformer. The familiar story kicks off with the giant ape Donkey Kong kidnapping Pauline, prompting Mario to give chase; however, after the first four arcade-inspired levels are cleared, the game blows wide open across 97 additional, brand-new stages spanning nine diverse worlds. Gameplay shifts from simple dodging to intricate, puzzle-based navigation where Mario must locate a key and bring it to a locked door to advance, utilizing an expanded acrobatic moveset—including handstands, backflips, and wire-spinning jumps—that heavily laid the groundwork for Super Mario 64. Donkey Kong was met with critical acclaim upon release, praised for its surprising depth, tight controls, and clever level design, and it remains widely regarded as one of the absolute best titles in the entire Game Boy library.


Stargate – Nintendo Game Boy (1994)

Stargate for the Nintendo Game Boy surprised many players by bypassing a traditional action setup in favor of a fast-paced, Tetris-style puzzle format. The game’s premise frames the puzzle action around the film’s narrative: players must shut down the Stargates to thwart an invasion by the powerful alien ruler, Ra. Gameplay takes place inside a unique, 3D-cylindrical well representing the Stargate itself, where players must quickly stack and match falling symbol tiles in groups of three to clear them. To successfully dial out and shut down the gate, players have to fulfil a specific “address” of seven symbols shown at the top of the screen before the cylinder overflows. It also featured a “Skill Mode” for high scores and a “Battle Mode” for head-to-head competition via the Game Boy Link Cable. While it offered a unique aesthetic departure from the side-scrolling Stargate action games found on the SNES and Genesis, contemporary reception was relatively mixed to average, with critics and players finding it a decent but fairly repetitive casual puzzler that ultimately felt like a standard branding reskin riding the coattails of the movie’s success.