Fifa 13 – Sony Playstation Vita (2012)
FIFA 13 for the Sony PlayStation Vita provides a comprehensive portable soccer experience, though it is famously known as a “Legacy Edition” that prioritizes updated rosters and kits over new technical features. The gameplay utilizes a hybrid control scheme that incorporates the Vita’s unique hardware, such as touch-panel passing and rear-touchpad shooting, which allows players to aim for specific corners of the net by tapping the back of the device. While it includes standard modes like Career Mode, Be a Pro, and online Head-to-Head play, it lacks a traditional “story” mode (as seen in later The Journey iterations) and omits the popular Ultimate Team feature. Reception was highly polarized: while new players praised its fluid, console-like graphics and smooth performance on a handheld, series veterans and critics widely panned the game as a “cynical reskin” of the previous year’s FIFA Football, noting that it lacked the updated “Player Impact Engine” and “First Touch Control” found in the PS3 and Xbox 360 versions.
| Game | Box | Number | Price |
| #2572 | £0.80 | ||
| LOOSE | |||
Killzone Mercenary – Sony Playstaion Vita (2013)
Killzone: Mercenary stands as the definitive first-person shooter for the PlayStation Vita, successfully shrinking a “triple-A” console experience into a handheld format. The story follows Arran Danner, a mercenary for the Phantom Talon Corp, who takes on high-stakes contracts for both the ISA and the Helghast during the height of the Second Helghan War. This profit-driven perspective allows the game to explore a moral grey area that previous entries lacked, as players earn “Vektan Dollars” for every kill and objective to buy specialized gear from an arms dealer named Blackjack. Gameplay is a seamless blend of traditional dual-analog shooting and Vita-specific features, such as using the touchscreen for brutal melee kills and the rear touchpad for zooming. Upon release, the game received generally positive reviews, with critics hailing it as a technical masterpiece for its stunning lighting and textures, though some noted the campaign’s shorter length. Despite this, its high replayability—offered through specialized mission contracts—and robust (though now largely offline) multiplayer cemented its legacy as a must-have title for the platform.
| Game | Box | Number | Price |
| #2573 | £8.00 | ||
| COMPLETE | |||
Roadkill – Sony Playstation 2 (2003)
Roadkill is a gritty, open-world vehicular combat game that blends the chaotic car-on-car action of Twisted Metal with the mission-based structure of Grand Theft Auto. Set in a post-apocalyptic wasteland, the story follows Mason Strong, a survivor seeking revenge and dominance as he climbs the ranks of rival gangs across three distinct cities. The gameplay emphasizes high-octane destruction; players pilot heavily armed vehicles, scavenging for parts to upgrade weapons and armour while completing missions that range from convoy escorts to full-scale riots. At the time of its release, reception was generally positive, with critics praising its dark humour and satisfying “mayhem” mechanics, though some noted that the graphics were a bit dated and the controls could feel floaty compared to its contemporaries.
| Game | Box | Manual | Number | Price |
| #2574 | £4.00 | |||
| COMPLETE | ||||
Sega Classics Collection – Sony Playstation 2 (2005)
Sega Classics Collection, released in 2005 for the PlayStation 2, is a unique compilation that deviates from the standard “emulation” approach seen in most retro bundles. Instead of porting the original arcade code, the disc features ten (nine in Europe) full 3D remakes originally developed for the Sega Ages 2500 series in Japan. The lineup includes a mix of heavy hitters and cult favourites: Golden Axe, OutRun, Space Harrier, Virtua Racing, Columns, Fantasy Zone, Monaco GP, Alien Syndrome, and the quirky duo Tant R & Bonanza Bros.
The gameplay experience is a transformative mix of old-school mechanics and modern visual upgrades. While the core “pick up and play” loops remain, several titles were overhauled to utilize the PS2’s hardware; for instance, Alien Syndrome was converted into a dual-analog “twin-stick” shooter, and Virtua Racing was polished to run more smoothly than any previous home console version. However, these updates were often polarizing, as the transition to 3D polygons frequently stripped away the vibrant, hand-drawn charm of the original 2D sprites in favour of simpler, often “budget-looking” models.
Upon release, the collection was met with generally unfavourable reviews, ultimately settling at a Metascore of 46. While critics praised the budget-friendly price point and the inclusion of deeper cuts like Tant R, they largely panned the technical execution of the remakes. Golden Axe was singled out for its sluggish controls and uninspired art style, and many reviewers argued that the “upgraded” 3D visuals actually looked worse than the 1980s originals. Ultimately, the collection is remembered more as a curious historical experiment in reimagining classics than as a definitive way to play them.
| Game | Box | Manual | Number | Price |
| #2575 | £4.00 | |||
| COMPLETE | ||||









































