Teenage Mutant Hero Turtles IV: Turtles In Time – Super Nintendo (1992)

Teenage Mutant Hero Turtles IV: Turtles In Time, released in 1992 for the Super Nintendo Entertainment System, is a highly regarded beat-’em-up that serves as a port and enhanced version of the 1991 arcade game. The plot is a classic cartoon caper: the villainous Shredder and Krang steal the Statue of Liberty, and when the heroes in a half-shell try to stop them, Shredder uses a time-warp portal to scatter the Turtles across various historical periods, including the age of the dinosaurs, the pirate era, and the far future. The gameplay is a fast-paced, side-scrolling brawler where up to two players control Leonardo, Donatello, Michelangelo, or Raphael, using their unique weapons and moves to punch, kick, and slam waves of Foot Soldiers and classic bosses like Bebop, Rocksteady, and the Rat King. The SNES version is particularly famous for its use of the system’s Mode 7 effects, which allow players to throw enemies directly into the screen, and for adding exclusive content like a new Technodrome stage. It was well-received by critics for its vibrant graphics, catchy soundtrack, smooth controls, and addictive cooperative fun, solidifying its reputation as one of the best beat-’em-ups of the 16-bit era and a beloved title in the TMNT franchise.

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2247
£39.99

Earthworm Jim – Super Nintendo (1994)

Earthworm Jim is a highly creative and zany 2D action platformer/run-and-gun game released for the Super Nintendo in 1994, known for its surreal humor and fluid, cartoon-like “Animotion” graphics. The story follows Jim, a regular earthworm who stumbles upon an “ultra-high-tech-indestructible-super-space-cyber-suit” that gives him human-esque abilities, leading him on a mission to rescue Princess What’s-Her-Name from the evil Queen Slug-for-a-Butt. The gameplay is a mix of traditional side-scrolling platforming with shooting, where Jim uses his blaster and his own worm body as a whip or to swing from hooks, but it constantly throws in unique twists like racing his nemesis Psy-Crow on his Pocket Rocket through space, piloting a submarine, or bungee jumping with a snot. The game was a critical and commercial success upon release, frequently noted for its innovative gameplay, unique level design, and distinctive edgy art style that helped it stand out in the crowded 16-bit era.

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2248
£9.60

Super Metroid – Super Nintendo (1994)

Super Metroid, a landmark 1994 action-adventure game for the Super Nintendo, casts players as the bounty hunter Samus Aran, who travels to the planet Zebes to retrieve the last Metroid larva after it is stolen by the Space Pirate leader Ridley from a research colony. The core gameplay emphasizes non-linear exploration of a vast, interconnected alien world, where Samus must acquire various upgrades—like the Morph Ball, Missiles, and Grappling Beam—to unlock new areas and progress, a formula that helped define the “Metroidvania” genre. The experience is renowned for its isolating, atmospheric setting, detailed environmental storytelling, and tight controls, which allow for a high degree of player freedom and complex maneuvers. Upon its release, Super Metroid received universal acclaim for its immersive atmosphere, masterful level design, and polished mechanics, and it is consistently cited by critics and fans as one of the greatest video games of all time.

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2249
£23.99